Skip to navigation Skip to content Skip to footer
Bentley University Falcons
146 Northeast-10 Championships
80 CoSIDA Academic All-Americas
2014 NCAA Div. II Women's Basketball National Champs
2001 NCAA Div. II Field Hockey National Champs
Women's Basketball: NCAA Record 35 NCAA tournaments

Bentley University Intramural Basketball Rules-Men’s & Women’s

 

Current National Federation (High School) Basketball Rules will govern 5-on-5 play except for the following modifications.

 

I. GENERAL ELIGIBILITY

 

1. Participation is limited to currently enrolled students and members of the faculty and staff of Bentley University.  Varsity Basketball players are not eligible.

 

2. In order to participate in an Intramural contest each player must present their validated Bentley ID.

 

3. Captains must email the Intramural Director at least 24 hours prior to the scheduled game to request a rescheduled game and prevent a forfeit.  The rescheduling will be at the mercy of your opponent & space/referee availabilty.  Forfeit penalties:  One forfeit: Loss of $50 forfeit fee, Two forfeits: Removal from the league.

 

 

II. TEAM COMPOSITION

 

1. Players can compete on one men's/women's team, regardless of league classification.

 

2. Each team consists of five (5) players, one of whom is captain. Only the captain may address an official on matters of interpretation or to obtain essential information if it is done in a courteous manner. All players must present their valid Bentley ID at the game site to sign-in to participate.

 

3. Four (4) players must be present for a game to begin. Players who arrive late may be added to the roster and may enter the game during a dead-ball period.

 

 

III. EQUIPMENT

 

1. All players must wear similar colored numbered jerseys.

 

2. Appropriate gym footwear must be worn. Running shoes or all-purpose cleats are not appropriate for basketball.

 

3. Each team is responsible for supplying their own ball for warm-up. The game ball will be chosen from the warm-up balls. The referee shall be the sole judge of the legality of the ball and shall select the best ball available.

 

4. Jewelry, casts, or any items deemed dangerous by the official MAY NOT BE WORN during the game. This jewelry consists of any visible rings (including wedding bands), watches, necklaces, earrings, studs, bracelets, and any other such similar jewelry. Only medical alert bracelets are permitted. Each team will receive only one warning without penalty. Following the warning, any player from a warned team in the game found to be wearing prohibited equipment (jewelry, etc) will be assessed a technical foul. The opposing team will shoot two free throws and be awarded the ball at midcourt for a throw-in.

 

IV. GAME TIME & LENGTH

 

1. Game time is forfeit time. A team needs at least four (4) legal players to begin the game.

 

2. Games are divided into two halves of 20 minutes each. The time between halves will be left to the discretion of the game officials/supervisors, but not to exceed five minutes. No shot clock will be used.

 

3. Intramural basketball games will use "running time" which means the clock will not stop with one exception being "timeouts". The clock continues to run on fouls, violations, free throws, and out-of-bounds situations. After timeouts the clock will start when the ball is touched inbounds, or becomes alive on a free throw attempt (passed to the free throw shooter). The clock will stop and start as in high school basketball the last two minutes of the game (2nd half only). The clock continues to run after a made basket.

 

4. Each team receives three (3) timeouts per game. All timeouts are 1 minute in length. Only those players in the game may call timeout. Substitutes and coaches may not call timeout.

 

5. Regular season games can end in a tie.

 

A. Exception to this rule is all playoff games, which will be played until a winner is determined.

 

B. For such games that are tied at the end of regulation, overtime will be played as follows:

 

1. There will be a two-minute overtime with the clock stopping on violations and fouls throughout the overtime period.

 

2. A jump ball at center court will be used to start each overtime period. Teams will continue to shoot at the same basket as in the second half.

 

3. All timeouts and fouls will carry over from the second half and each overtime period. Each team receives an additional timeout in each overtime period.

 

4. If second or subsequent overtimes are necessary, the same format will be used until a winner is determined.

 

 

V. GENERAL RULES

 

1. Two point field goals and three point field goals will be used.

 

2. A jump ball will occur only at the beginning of the game and any overtime periods. The team not gaining possession on the initial jump ball will be awarded the ball when the next held ball situation arises. Thereafter on held balls and to begin the 2nd half, teams will alternate possession.

 

VI. VIOLATIONS & THROW-INS

 

1. Violations include traveling, double dribble, carrying / palming the ball, intentionally kicking the ball with the leg at or below the knee, five-second closely guarded count in the frontcourt, ten seconds in the back court, three seconds in the lane, basket interference, and goaltending.

 

2. After any violation, the ball is awarded out of bounds for a throw-in at the spot nearest to where the violation occurred. Two or three points are also awarded on goaltending depending on the position of the shooter at the time of the shot.

 

3. After any called time-out, the ball is awarded out of bounds for a throw-in at the spot nearest where the ball was on the court at the time the time-out was called.

 

4. The throw-in count ends when the ball is released by the thrower. It is a violation if the thrower does not release the ball within 5 seconds.

 

VII. COMMON FOULS & PENALTIES

 

1. A personal foul is a player foul which involves illegal contact with an opponent while the ball is live, which hinders the opponent from performing normal offensive or defensive movements. A personal foul also includes contact by or on an airborne shooter when the ball is dead. Illegal use of the hands, holding, illegal blocking, illegal screening, pushing, and charging are examples of personal fouls.

 

A. Hand checking is not permitted in intramural basketball. The penalty is a personal foul (illegal use of the hands or arms).

 

2. A player control foul occurs when a personal foul is committed by a player in possession of the ball or while in flight as an airborne shooter. There are no free throws for the offended team following a player control foul. Additionally, no basket will be scored when an airborne shooter is charged with a player control foul.

 


3. After a non-shooting foul (common foul before the bonus or any player control foul), the ball is awarded out of bounds for a throw-in at the spot nearest where the foul occurred.

 


A. Simultaneous personal fouls against opposing players (1 against a player from each team) result in no free throws for either team and a throw-in at midcourt for the team to be awarded the next alternating possession.

 

4. Fouls against the shooter will be shot throughout the game. Except in the final two minutes of the 2nd half and any overtime, the clock will not stop during free throw attempts.

 

A. An airborne shooter who is fouled by an opponent while in the air, but after the ball is released on a try, is considered to be in the act of shooting until both of the airborne shooter's feet return to the floor.

 

5. Bonus free throws are awarded to the offended team following common non-shooting personal fouls on and after the 7th team foul of the half. No bonus free throws are shot following a player control foul.

 

A. For 7th, 8th, and 9th team fouls committed in the half, the shooter will shoot the bonus (1-and-1).

 

B. For team fouls 10 and above, two shots will be awarded to the shooter for any common, non-player control foul.

 

6. During free throw attempts, a maximum of five (5) players are permitted to line up along the lane for rebounding.

 

A. The defense must occupy the first space on each side (the lane space closest to the basket). Players may NOT position themselves on the block separating the lane spaces.

 

B. The offense has the option to occupy the second lane space on each side. In the event that the offense does not wish to occupy these lane spaces, the spaces will remain empty. The defense may NOT occupy the second space on either side.

 

C. One defender may occupy the third lane space on one side. Only one of the third lane spaces may be occupied and, if taken, it must be occupied by the defense.

 

D. The fourth lane spaces on each side will not be occupied by either team.

 

E. Thus, 2-3 members of the defense will line up along the lane while 0-2 members of the shooting team will take a lane space (not including the shooter).

 

F. No player, the shooter or those players lined up along the lane, may enter the lane until the free throw attempt has hit the rim. The remaining players from both teams not lined up along the lane must remain behind the behind the free throw line extended and the three-point line until the ball hits the rim.

 

G. The ball becomes live when it is placed at the disposal of the free thrower.

 

VIII. INTENTIONAL, FLAGRANT, & UNSPORTSMANLIKE FOULS

 

1. An intentional foul at any time during the game results in two free throws and possession of the ball out-of-bounds at the spot nearest to where the foul occurred. Two free throws are awarded regardless of if a basket is scored on the play.

 

2. A technical foul at any time during the game results in two free throws and loss of possession. The opposing team will receive a throw-in at mid-court. Upon the 2nd technical foul charged to an offender, that same person is ejected from the game. If, in any three games, a player receives a technical foul, he/she will be suspended for the rest of the season immediately.

 

A. Simultaneous technical fouls against opposing players (1 against a player from each team) result in no free throws for either team and a throw-in at midcourt for the team to be awarded the next alternating possession.

 

B. Unrelated technical fouls against opposing teams (1 against a player from each team not in the same incident) result in penalties assessed in order of occurrence with free throws shot for each foul.

 

3. Any profanity or degrading of the officials will result in a technical foul. Continued verbal harassment will result in a 2nd technical foul and expulsion from the game. Anyone expelled from a game will be expected to leave the gym. Failure to comply results in forfeiture of the game.

 

4. Anyone who directs any form of verbal threat at either IM personnel or other participants will be charged with a flagrant technical foul and expelled from the game.

 

5. Altercations involving two or more players will result in flagrant technical fouls.

 

A. The offending players will be expelled from the game.

 

6. All unsporting and contact technical fouls count toward a player's five fouls for disqualification and toward team fouls in reaching bonus free-throw situations.

 

7. Ejected players must leave the game site and may not return for the remainder of the night.

 

Any player removed from a game by a referee for any reason will be suspended from play in the next scheduled game.  Reasons for removal from a game include, but are not limited to: serious foul play, violent conduct and offensive, insulting or abusive behavior towards a game official and other players.  Further sanctions against the player involved and/or that player’s team may be imposed by the Intramural Director upon review of the incident and will be referred to the Office of the Dean of Student Affairs for possible adjudication through the Student Conduct System.

A player ejected for fighting will be suspended from playing indefinitely, and the altercation will be reported to University Police and referred to the Student Conduct System (see the Bentley Student Handbook at www.bentley.edu).  

Referee decisions with respect to play are final.